Romans_I_XVI
11 years agoRoku Guru
Optimal bitrate for roAudioResource
So after spending a few days now trying to make my game optimized and running as smoothly as possible I was somewhat discouraged that after all of my work I was still having times of the entire game freezing up for a split second. This was always occurring around the time I would say destroy a few ships and absorb a few bullets at the same time. I thought there could possibly be too many collisions happening and data being processed and that was slowing it down. But after optimizing my game extensively and investigating this thoroughly I determined it was the Roku hanging while calling the roAudioResource SomeSound.Trigger() . But if that's the case I'm supposedly out of luck right? Wrong! I just went here http://audio.online-convert.com/convert-to-wav . Uploaded the .wav files I had and (re)converted them to .wav with the bitrate set to 16Bit . Now the problem is solved!
Any thoughts on this? Is this a known issue?
Any thoughts on this? Is this a known issue?