I am having major memory problems using the roScreen. My app requires me to have many images loaded from the web and the device that are used frequently. This means I have to load them in to memory...
RunGarbageCollector() not freeing up graphics memory is rather annoying, I am de-allocating and re-allocating memory rather quickly in some cases so I was hoping to force the garbage collector to run in between the de-allocating and re-allocating to prevent crashing. roTextureManager looks really promising so I will be implementing that, Hopefully that will be enough to stop the app from crashing from running out of memory.