Forum Discussion
8 Replies
- EnTerrRoku GuruHardly. 😉
- moregaVisitor
"EnTerr" wrote:
Hardly. 😉
? - EnTerrRoku Guru
"morega" wrote:
?
You can't. I can't either. Nobody can.
In such RSG cases, the use of Rube Goldberg contraptions might be in order, hence "hardly" was apt.
[spoiler=Rube Goldberg:2zk15m1q][/spoiler:2zk15m1q]
- moregaVisitor
"EnTerr" wrote:
"morega" wrote:
?
You can't. I can't either. Nobody can.
In such RSG cases, the use of Rube Goldberg contraptions might be in order, hence "hardly" was apt.
[spoiler=Rube Goldberg:y9s4r4ox][/spoiler:y9s4r4ox]
That's wonderful... - btpooleChannel Surfermorega
Wondering if you were able to figure out how to call a function in the main from a scene. I am currently running into a similar situation. - VeetaVisitorHere's an example:
<?xml version="1.0" encoding="utf-8" ?>
<component name="MainScene" extends="Scene" >
<script type="text/brightscript" uri="pkg:/source/main.brs" />
<script type="text/brightscript">
<![CDATA[
Function init()
m.top.findNode("Number").text = somethingCalledFromSceneGraph()
End Function
]]>
</script>
<children>
<Label
id="Number"
size="50"
translation="[0,0]"/>
</children>
</component>Function Main(args As Dynamic) As void
screen = CreateObject("roSGScreen")
scene = screen.CreateScene("MainScene")
port = CreateObject("MessagePort")
screen.SetMessagePort(port)
screen.show()
while true
msg = wait(0, port)
end while
End Function
Function somethingCalledFromSceneGraph() as String
return "Text from main.brs"
End Function
Just know that there are restrictions on what you can do in that function. These are documented at BrightScript Support - EnTerrRoku Guru
"Veeta" wrote:
Here's an example:
[spoiler=contraption:zvqepvoo]<?xml version="1.0" encoding="utf-8" ?>
<component name="MainScene" extends="Scene" >
<script type="text/brightscript" uri="pkg:/source/main.brs" />
<script type="text/brightscript">
<![CDATA[
Function init()
m.top.findNode("Number").text = somethingCalledFromSceneGraph()
End Function
]]>
</script>
<children>
<Label
id="Number"
size="50"
translation="[0,0]"/>
</children>
</component>Function Main(args As Dynamic) As void
[/spoiler:zvqepvoo]
screen = CreateObject("roSGScreen")
scene = screen.CreateScene("MainScene")
port = CreateObject("MessagePort")
screen.SetMessagePort(port)
screen.show()
while true
msg = wait(0, port)
end while
End Function
Function somethingCalledFromSceneGraph() as String
return "Text from main.brs"
End Function
Just know that there are restrictions on what you can do in that function. These are documented at BrightScript Support
We should clarify what you did there is not what most people want.
Through mechanically including main.brs in the component, technically you can call a main.brs function from the RSG thread - true. Filthy^ as it is, i imagine it can be useful occasionally (e.g. context-free utility functions like min()/max()) - but please note those are 2 separate interpreters and they do not share the global variables (getGlobalAA() / unqualified `m`) context.
(^) "ewww, RunUserInterface()/main() included too? gross!" - btpooleChannel SurferThanks Veeta for the example. I have something close to what is going on, was wondering if anybody had a better way.
Thanks again