"Komag" wrote:
joetesta's project of 30,000 lines of code (https://forums.roku.com/viewtopic.php?f=34&t=89748) is still the biggest reported.
My game is up to over 16,000 lines now (about 900k of code, still roughly half comments)
Hmm, to give you a perspective, a current version of a Lua interpreter (a scripting language more powerful/faster than B/S) weighs at only 24k lines (1100kb) of C. C is less expressive (i.e. verbose) than higher level scripting languages, so one is left to wonder what is it that you guys are doing to reach such high numbers?