Firmware 12 poster node with loadwidth/loadheight is broken
On firmware 11.5 and every single one prior when using a poster node you could use LoadWidth and LoadHeight to control how much was consumed in texture space. Since texture space is where you run into problems.
The documents state that when loadwidth and loadheight are used, and width and height are left at zero it will inherit the width/height from the loadwidth/loadheight. Which works on all firmware prior to 12.0.
Now with firmware 12.0 it always uses the height/width of the bitmap itself to render onto the screen rather than inherit that height/width from the loadwidth/loadheight used.
This change in behavior should be noted on the documentation for the poster node. As right now there is conflicting information there.
It says on Width/Height if left as zero will inherit as the bitmap size. Okay. All good.
But then on LoadWidth/LoadHeight it says if width/height are zero but loadwidth/loadheight are set it will inherit those values into width/height. Here is where I can say the documentation is lacking and confusing.
To me this is a bug in firmware 12.
Can anyone confirm to me that has access to firmware 12 that I am not crazy. Thanks. 🙂