Forum Discussion
Romans_I_XVI
11 years agoRoku Guru
Yeah I switched it so I'm now using 16 sprites. Completely fixes the performance problem. I've always been a person who, if I am able to acomplished a task with an automated piece of code, I would choose that over the more obvious choice of just creating a bunch of sprites. But that changes a bit on the Roku when processing power is limited.
The rotation wasn't that helpful anyway, on my Android game I'm telling it to rotate to a random angle anywhere from 0-360. The Roku can only do 90 degree changes.
Anyway, it's working good now and looks the same as it did before. Serves me right for developing on the most powerful device and then testing on others...
The rotation wasn't that helpful anyway, on my Android game I'm telling it to rotate to a random angle anywhere from 0-360. The Roku can only do 90 degree changes.
Anyway, it's working good now and looks the same as it did before. Serves me right for developing on the most powerful device and then testing on others...