"belltown" wrote:
In my limited experience, roImageCanvas is noticeably slower than roScreen when any kind of animation is involved (scrolling, moving doodads around the screen, etc.) However, for mainly static content it may well be appropriate (certainly a lot less work overall).
I just looked through all the channels I have installed to see which ones use roScreen. ...
How can you distinguish if something is using roScreen vs roImageCanvas?
Also, if i build my own UI widgets for roScreen, i think i will end up with scene with nodes at different zOrder... sounds like re-implementing roImageCanvas, no? (And if so, what would be a reason to think that my re-make will be any faster?)