"Rek" wrote:
ImageCanvas is likely too slow for a whole application. You'll probably want to use roScreen.
Is this based on experience or mostly word-of-mouth?
Say this is a mostly static screen for a non-game app, with typical UI elements like text, images, buttons, checkboxes, popups and rare full-screen transitions which might be ok to be chunky. ImageCanvas sounds appropriate for that to me - in theory, but i have no experience using it. I have experience with roScreen but looking for some relief in managing a scene with limited animation. Anyone got tripped by roImageCanvas in such situation? Or know compelling reason not to use it?