Forum Discussion
3 Replies
- pkuzmenkoBinge Watcher
The font object will be create latter, I guess that roFontRegistry just hold file name and do nothing till you ask the registry to create a roFont object.
Have a look how I do create the fonts in my game engine:
m.fontRegistry = {} for each font in collection.fonts uri = "pkg:/"+font.filename if m.fontRegistry[uri] = invalid then m.fontRegistry[uri] = CreateObject("roFontRegistry") m.fontRegistry[uri].Register(uri) end if rokuFont = m.fontRegistry[uri].GetFont(m.fontRegistry[uri].GetFamilies()[0],font.fontSize, false, false) m.fonts[font.name] = { font: rokuFont, spacing: font.spacing } end for- RokuBenCommunity Moderator
Yes, I just checked the code and the error reporting for bad filenames was lost during a refactor. If you register an invalid file, it will just have no effect on the set of fonts available. I'll file an internal bug to fix this in a future OS release.
- downinitChannel Surfer